✦ The numbers are doing their best. ✦

Progress chibi

Why I made Progress chibi

I like watching numbers grow. Give me a hero gaining levels, a new skill unlocking, and a little record of how they got there, and I can happily check in just to see what changed. Progress chibi is for that kind of quiet enjoyment: one adventurer takes quests, finds gear, and keeps moving while I get on with other things.

Progress Quest first drew me to the idea of an RPG that mostly plays itself. Battle Without End felt like a fully developed automatic, numbers-go-up RPG in the Flash era: battles ran on their own, while character growth, skills, equipment, and upgrades gave me more to follow. Godville pushed the zero-player-game idea further in its own way, giving the hero a diary and a world of small happenings. I have supported Godville for 12 years and counting.

I want Progress chibi to have that same pleasure of watching progress accumulate, in a small and personal form. Its world is deliberately gentle and a little magical, without a complicated story to keep up with. The hero travels through regions, growing through classes, quests, equipment, and encounters. I enjoy seeing how a character's individual strengths shape that journey, and hope to add more places over time.

I also want the game to keep its overhead low. It is text-first, and its simulation advances from scheduled game events rather than repeatedly recalculating everything in the background. My hope is a lightweight companion that is pleasant to leave running and easy to return to.

Progress chibi is a work in progress; I adjust the rules as I learn what makes the journey satisfying. The update log records the larger changes.